Divinity 2 Unlock Inventory



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  1. See Full List On Docs.larian.game
  2. Divinity 2 Pc

2-handed axe: Level 20 20% Critical Chance +3 Str +2 Int +2 Warfare +1 Two-Handed Set Decaying for 2 turns. 25% chance +50% Cleave Damage Grants skill: Living on the Edge. Hold by a statue in chapel around x341, y383. Justinia's Favor: gloves: Given to you by Justinia once you complete the quest after kill Isbeil. Kallisteis: Boots +3 Finesse. The Division 2 Skill tree and Skill unlocks explained Each time you get a Skill unlock - indicated by the little yellow triangles next to missions or in your inventory screen - you can an entirely. I get this, time and again, after the latest patch:In single player, the inventory of one of my companions gets locked. Have to get out to the main menu and back into the game to restore the normal operation.Can't send a savegame this time, because if you load it you wouldn't see it so you.

Info

See Full List On Docs.larian.game

ReCon can be attached to the game or editor to send console commands. Paccar 2018 485 motor manual.

Some commands will only be applied on the object that is currently selected (i.e. with CTRL SHIFT Click).

Ctrl + shift + click an object to select it or command
select %name% - needed for some commands Direct hits pdf.

List

Combat

  • killcombat - kills all enemies in current combat
  • peace on/off - turn peace mod on off
  • god - turn god mode on/of
  • resurrect - resurrects currently selected character
  • nocooldowns - removes cooldowns
  • infiniteAp - your actions will cost 0 AP
  • infiniteMemory - You will have over 9000 memory
  • think on/off - enables/disables AI char/item scripts except player
  • setHPPercentage <percentage> - e.g setHPPercentage 20, sets the HP of a (selected) character to 20%
  • charm %character or item name% -> makes the current select character charmed by character/item in parameter
  • setCanFight %true/false%- enables / disables the CanFight option for the selected entity (it will still join combat, just not get a turn)
  • setCanJoinCombat %true/false% - enables / disables the CanJoinCombat option for the selected entity
  • setAlignment %alignmentID% - Changes the alignment of the selected entity
  • nearlyKill - Sets the HP of the current selected character to 1.
  • killArmor - Sets the magic and physical armor of the selected character to 0.

Party setup

  • spawnitem GLO_QA_Debug_Item: spawns a Debug book to start in Act 2 with a Party setup - easiest way to start Act 2
  • levelup %amount% - levels up entire party by %amount% levels
  • unlockall - unlocks all skills
  • maxout - gives level 27 and maxes out stats
  • gold %amount% - gives both players half of %amount% in gold
  • givetreasure %table_name%
  • addExp %amount% - gives the selected character %amount% xp
  • magemana - Adds the maximum amount of source points for this character
  • givetreasure CheatBooks and then the respective element will yield all the skillbooks of that element: eg. CheatBooksAir, CheatBooksEarth, CheatBooksNecromancy..
Divinity 2 Unlock Inventory

Generics

  • raiseTension: increase tension ingame
  • ResetCrimes: removes all performed Crimes and clears your criminal records, this will lower the tension again

General

  • setWalkSpeedMultiplier %multiplier% - Multiplies your walk and run speed by value (4 seems to be a nice value)
  • loadlevel <levelname> - e.g. loadlevel Cyseal: loads level
  • oe <command> - send an Osirs TextEventSet event with <command> as the parameter
  • teleport <target> - e.g teleport Zandalor: teleport to certain character, object, trigger on current level
  • teleportToMe %name% - teleports a character to currently selected character
  • goto x y - e.g. goto 12 174: teleport to x y coordinates on current level
  • rps win - win a CIR confrontation
  • rps lose - lose a CIR confrontation
  • shroud %on/off% - turn shroud (a.k.a. fog of war) on/off
  • reloadScripts - reloads scripts
  • reloadStory - reloads osiris
  • statusapply <status> <duration> - e.g. statusapply FROZEN 5 - apply status to selected for 5 turns. Duration -1 sets a permanent status.
  • statusremove <status>
  • autoidentify %on/off% - let's you see all magic items
  • think %on/off% - Disables the AI for all NPCs
  • give <objectname> - Moves an item from somewhere in the game (local item, quest item, global item) to your inventory.
  • create <statname> - Creates an instance of a stats object in your inventory (notice there is a huge difference between give and create!!!1)
  • setOffstage <characterName|itemName|characterUUID|itemUUID> - removes (raises OFFSTAGE flag) for specified character or item
  • charAmbientLight <on|off> - enables or disables ambient light for currently selected player's character

Divinity 2 Pc

Dungeon master

  • addDungeonMaster
  • removeDungeonMaster

System

  • usecontroller
  • usekeyboard

Screen capture

  • SetCaptureScale %amount% - Set scale for screenshot and video capture resolution (game resolution * amount)
  • SetVideoCaptureFPS %amount% - Set target FPS to capture screenshots for the video capture mode (amount x screenshots per ingame sec.)

Debugging

  • fps %amount% - set the client's fps to a specified amount
  • show projectiles <optional> - show debugging info for projectiles - optional: client (client only); server (server only); %time% (display time)
  • hide projectiles - hide debugging info for projectiles
  • show crimes <optional> - show debugging information for crimes - optional: %index% (index of the crime, provides detailed information)
  • hide crimes - hide debugging information for crimes
Retrieved from 'https://docs.larian.game/index.php?title=Command_list&oldid=3540'
I get this, time and again, after the latest patch:
In single player, the inventory of one of my companions gets locked. Have to get out to the main menu and back into the game to restore the normal operation.
Can't send a savegame this time, because if you load it you wouldn't see it so you have to trust my word on this, sorry. :-(

You can't be clever, decent and a magister. When you're clever and decent then you're not a magister. When you're clever and a magister then you're not decent. And when you're decent and a magister then you're not clever.
'Thou shalt not suffer a magister to live.'